Spark 4D/Spark 4D LX Specifications
Page 4
March 1998
level for the On key shall be operator definable. It shall be possible to
copy intensity assignments from the editor or from memories.
c. There shall be special sequences for quick selection of active channels.
2. Scroller Control
a. There shall be a menu provided for patching Scrollers to dimmer
control channels of associated fixture. Scroller patching shall provide
single channel selection for the dimmer and scroller of a fixture.
b. A Frame key shall provide absolute frame value assignment. A frame
wheel shall provide relative frame value assignment.
c. Scroller frame assignments shall be displayed and tracked through out
the show.
d. The Scroller Patch menu shall provide options for dark gel
assignments and frame adjustment to extend the life of dark color gels.
3. Moving Light Control
a. Moving lights (also known as spots) shall be patched to a control
number. Selecting the control number shall access all of the spot
parameters.
b. Selection: spots shall be selected using the numeric keypad, withà, +,
-, &, and Except syntax. Spot selections may also be made, through
pre-programmed groups, by selection of active spots visible on stage,
or by selections of spots from memories. There shall be a shortcut to
recall the last selection.
c. Attribute value assignments shall be made using the Soft Keys for
parameter selection and the numeric keypad or the parameter wheels.
d. Spot parameters may be assigned to one of 3 parameter control wheels.
Each wheel shall have a Led display, which shall show the current
wheel assignment. Pan and tilt may be controlled by the trackball or
wheels.
e. Spot parameters may be defined as continuous, discrete step, or mixed
step.
f. There shall be 99 position libraries, 99 color libraries, and 99 gobo
libraries for use as a database for programming memories. Updating a
library shall automatically and globally update memories. Libraries
may be assigned text labels.
g. There shall be special sequences for quick selection of active channels.
4. Memories (cues)
a. Memories (cues)may be stored in up to 100 QLists. Memories may
contain channels, scrollers, spots, and selected spot parameters. Each
memory may be assigned time-in, time-out, delay, wait-in, and wait-
out fade times. Memories may be assigned text labels.
b. The system shall support up to 100 separate QLists. Each QList shall
be an independent memory domain containing memories numbered
from 1 to 999.9. QLists shall support embedded sub-routines.
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